Digital Signal Processors (part 2)

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6. Important Architectural Elements in a DSP

Based on the preceding section's discussion on microprocessors, it may be relevant for us to discuss special function blocks in a DSP chip. Performing efficient digital signal processing on a microprocessor is a tricky business. Although the ability to support single-cycle multiplier/accumulators (MACs) is the most important function a DSP performs, many other functions are critical for real-time DSP applications. Executing a real-time DSP application requires an architecture that supports high-speed data flow to and from the computation units and memory through a multiport register file. This execution often involves the use of direct memory access units and address generation units that operate in parallel with other chip resources. Address generation units or AGUs, which perform address calculations, allow the DSP to bring two pieces of data per clock, which is a critical need for real-time DSP algorithms.

It is important for DSPs to have an efficient looping mechanism, because most DSP code is highly repetitive. The architecture allows for zero-overhead looping, in which no additional instructions are needed to check the completion of loop iterations. Generally, DSPs take looping a step further by including the ability to handle nested loops.

DSPs typically handle an extended precision and dynamic range to avoid overflow and minimize round-off errors. To accommodate this capability, DSPs generally include dedicated accumulators with registers wider than the nominal word size to preserve precision. DSPs also must support circular buffers to handle algorithmic functions, such as tapped delay lines and coefficient buffers. DSP hardware updates circular-buffer pointers during every cycle in parallel with other chip resources. During each clock cycle, the circular-buffer hardware performs an end-of-buffer comparison and resets the pointer with no overhead when it reaches the end of the buffer. FFTs and other DSP algorithms also require bit-reversed addressing.

6.1 Multiplier/Accumulator

The multiplier/accumulator provides high-speed multiplication, multiplication with cumulative addition, multiplication with cumulative subtraction, saturation, and clear-to-zero functions. A feedback function allows part of the accumulator output to be used directly as one of the multiplicands of the next cycle. To explain MAC operation, we take a real-life example from the ADSP21XX family (see FIG. 14).


FIG. 14 MAC block diagram of the ADSP-2104. (Analog Devices Inc.)

The multiplier has two 16-bit input ports, X and Y, and a 32-bit product output port, P. The 32-bit product is passed to a 40-bit adder/subtracter, which adds or subtracts the new product from the content of the multiplier result (MR) register or passes the new product directly to MR. The MR register is 40 bits wide. In this discussion, we refer to the entire register as MR, although it actually consists of three smaller registers: MR0 and MR1, which are 16 bits wide, and MR2, which is 8 bits wide.

The adder/subtracter is greater than 32 bits to allow for intermediate overflow in a series of multiply/accumulate operations. The multiply overflow (MV) status bit is set when the accumulator has overflowed beyond the 32-bit boundary; that is, when there are significant (nonsign) bits in the top nine bits of the MR register (based on two' s-complement arithmetic). The input/output registers of the MAC section are similar to the ALU. The X input port can accept data from either the MX register file or any register on the result (R) bus. The R bus connects the output registers of all the computational units, permitting them to be used directly as input operands. Two registers in the MX register file, MX0 and MX1, can be read and written from the data memory data (DMD) bus. The MX register file output is dual ported so that one register can provide input to the multiplier while the other one drives the DMD bus.

The Y input port can accept data from either the MY register file or the MF register. The MY register file has two registers, MY0 and MY1, which can be read and written from the DMD bus and written from the program memory data (PMD) bus. The ADSP-2101 instruction set also provides for reading these registers over the PMD bus but with no direct connection; this operation uses the DMD-PMD bus exchange unit. The MY register file output also is dual ported so that one register can provide input to the multiplier while either one drives the DMD bus.

The output of the adder/subtracter goes to either the MF register or the MR register. The MF register is a feedback register that allows bits 16-31 of the result to be used directly as the multiplier Y input on a subsequent cycle. The 40-bit adder/subtracter register (MR) is divided into three sections: MR2, MR1, and MR0. Each register can be loaded directly from the DMD bus and its output sent to either the DMD bus or the R bus.

Any register associated with the MAC can be both read and written in the same cycle. Registers are read at the beginning of the cycle and written at the end of the cycle. A register read instruction, therefore, reads the value loaded at the end of a previous cycle. A new value written to a register cannot be read out until a subsequent cycle. This allows an input register to provide an operand to the MAC at the beginning of the cycle and be updated with the next operand from memory at the end of the same cycle. It also allows a result register to be stored in memory and updated with a new result in the same cycle.

The MAC contains a duplicate bank of registers, shown in FIG. 14 behind the primary registers. There actually are two sets of MR, MF, MX, and MY register files. Only one bank is accessible at a time. The additional bank of registers can be activated for extremely fast context switching. A new task, such as an interrupt service routine, can be executed without transferring current states to storage. The selection of the primary or alternate bank of registers is controlled by bit 0 in the processor mode states register (MSTAT). If this bit is 0, the primary bank is selected; if it kis 1, the secondary bank is selected. For details, see Ingle and Proakis (1991) and New (1995).

6.2 Address Generation Units

Most DSP processors include one or more special address generation units dedicated to calculating addresses. Manufacturers refer to these units by various names. For example, Analog Devices calls its AGU a data address generator, and AT&T calls its a control arithmetic unit. An AGU can perform one or more complex address calculations per instruction cycle without using the processor's main data path. This allows address calculations to take place in parallel with arithmetic operations on data, improving processor performance. The differences among address generation units are manifested in the types of addressing modes provided and the capability and flexibility of each addressing mode. As an example let us take data addressing units in the ADSP-21xx family.

6.2.1 Data Address Units of ADSP-2 lxx Family: An Example

Data address generator (DAG) units contain two independent address generators so that program and data memories can be accessed simultaneously. Let us discuss the operation of the DAGs taking the ADSP-2101 as an example. The DAGs provide indirect addressing capabilities and perform automatic address modification. In the ADSP-2101, the two DAGs differ: DAG1 generates data memory addresses and provides an optional bit-reversal capability, DAG2 can generate both data memory and program memory addresses but has no bit reversal.


FIG. 15 Block diagram of the ADSP-2101's data address generator. (Analog Devices, Inc.)

FIG. 15 shows a block diagram of a single DAG. There are three register files: the modify (M) register file, the index (I) register file, and the length (L) register file. Each file contains four 14-bit registers that can be read from and written to via the DMD bus. The I registers (10-3 in DAG 1, 14-7 in DAG2) contain the actual addresses used to access memory. When data is accessed inthe indirect mode, the address stored in the selected I register becomes the memory address.

With DAG1, the output address can be bit reversed by setting the appropriate mode bit in the mode status register, as discussed next. Bit reversal facilitates FFT addressing.

The data address generator employs a postmodification scheme. After an indirect data access, the specified M register (M0-3 in DAG2) is added to the specified I register to generate the new I value. The choice of the I and M registers is independent within each DAG. In other words, any register in the 10-3 set may be modified by any register in the M0-3 set in any combination but not by those in DAG2 (M4-7). The modification values stored in the M register are signed numbers so that the next address can be either higher or lower. The address generators support both linear and circular addressing. The value of the L register determines which addressing scheme is used. For circular buffer addressing, the L register is initialized with the length of the buffer. For linear addressing, the modulus logic is disabled by setting the corresponding L register to 0. L registers and I registers are paired and the selection of the L register (L0-3 in DAG1, L4-7 in DAG2) is determined by the I register used.

Each time an I register is selected, the corresponding L ~register provides the modulus logic with the length information. If the sum of the M register content and the I register content crosses the buffer boundary, the modified I register value is calculated by the modulus logic using the L register value.

All data address generator registers (I, M, and L registers) are loadable and readable from the lower 14 bits of the DMD bus. Since the I and L register content is considered unsigned, the upper 2 bits of the DMD bus are padded with zeros when reading them. The M register content is signed; when reading an M register, the upper 2 bits of the DMD bus are sign extended. The modulus logic implements automatic pointer wraparound for accessing circular buffers.

To calculate the next address, the modulus logic uses the following information:

• The current location, found in the I register (unsigned).

• The modify value, found in the M register (signed).

• The buffer length, found in the L register (unsigned).

• The buffer base address.

From such input, the next address is calculated using the formula Next address = (I + M - B) modulo (L) + B (5.6)

where

I = current address; M = modify value (signed); B = base address (generated by the linker);

L = buffer length M+; I = modified address; and M < L (which ensures that the next address cannot wrap around the buffer more than once in one operation).

6.3 Shifters

Shifting a binary number allows scaling. A shifter unit in a DSP provides a complete set of shifting functions, which can be divided into two categories: arithmetic and logical. A logical left shift by 1 bit inserts a 0 bit in the least significant bit, while a logical right shift by 1 bit inserts a 0 bit in the most significant bit. In contrast, an arithmetic right shift duplicates the sign bit (either a 1 or 0, depending on whether the number is negative or not) into the most significant bit. Although people use the term arithmetic left shift, arithmetic and logical left shifts really are identical" Both shift the word left and insert a 0 in the least significant bit.

Arithmetic shifting provides a way of scaling data without using the processor's multiplier. Scaling is especially important in fixed-point processors, where proper scaling is required to obtain accurate results from mathematical operations.

Virtually all DSPs provide shift instructions of one form or another. Some processors provide the minimum; that is, instructions to do arithmetic left or right shifting by 1 bit. Some processors may provide instructions for 2- or 4-bit shifts.

These can be combined with single-bit shifts to synthesize n-bit shifts, although at a cost of several instruction cycles.

Increasingly, many DSP processors feature a barrel shifter and instructions that use the barrel shifter to perform arithmetic or logical left or right shifts by any number of bits. Examples include the AT&T DSP16xx, the Analog Devices ADSP-21xx and ADSP-210xx, the DSP Group OakDSPCore, the Motorola DSP563xx, the SGS-Thompson D950-CORE, and the Texas Instruments TMS320C5x and TMS320C54x. If you start with a 16-bit input, a complete set of shifting functions needs a 32-bit output. These include arithmetic shift, logical shift, and normalization. The shifter also derives the exponent and common exponent for an entire block of numbers. These basic functions can be combined to efficiently implement any degree of numerical format control, including full floating point representation. FIG. 16 shows a block diagram of the ADSP-2101.

The variable shifter section in the ADSP-2100 can be divided into a shifter array, an OR/PASS logic, an exponent detector, and the exponent compare logic.

The shifter array is a 16 x 32 barrel shifter. It accepts a 16-bit input and can place it anywhere in the 32-bit output field, from off-scale right to off-scale left, in a single cycle. This gives 49 possible placements within the 32-bit field.

The placement of the 16 input bits is determined by a control code (C) and a HI/LO reference signal.

The shifter array and its associated logic are surrounded by a set of registers.

The shifter input (SI) register provides input to the shifter array and the exponent detector. The SI register is 16 bits wide and is readable and writable from the DMD bus. The shifter array and the exponent detector also take as inputs arithmetic, shifter, or multiplier results via the R bus. The shifter result (SR) register is 32 bits wide and divided into two 16-bit sections, SR0 and SR1. The SR0 and SR1 registers can be loaded from the DMD bus and sent to either the DMD bus or the R bus. The SR register also is fed back to the OR/PASS logic to allow double-precision shift operations. The SE (shifter exponent) register is 8 bits wide and holds the exponent during the normalize and denormalize operations. The SE register is loadable and readable from the lower 8 bits of the DMD bus. It is a two's-complement, integer value.

The SB (shifter block) register is important in block floating point operations where it holds the block exponent value; that is, the value by which the block values must be shifted to normalize the largest value. SB is 5 bits wide and holds the most recent block exponent value. The SB register is loadable and readable from the lower 5 bits of the DMD bus. It is a two' s-complement, integer value.


FIG. 16 Block diagram of the ADSP-2101's shifter. (Analog Devices Inc.)

Whenever the SE or SB registers are loaded onto the DMD bus, they are sign extended to a 16-bit value. Any of the SI, SE, or SR registers can be read and written in the same cycle. Registers are read at the beginning of the cycle and written at the end of the cycle. All register reads, therefore, read values loaded at the end of a previous cycle. A new value written to a register cannot be read out until a subsequent cycle. This allows an input register to provide an operand to the shifter at the beginning of the cycle and be updated with the next operand at the end of that cycle. It also allows a result register to be stored in memory and updated with a new result in the same cycle.

The shifter section contains a duplicate bank of registers, shown in FIG. 16 behind the primary registers. There actually are two sets of SE ,SB, SI, SR1, and SR0 registers, only one bank accessible at a time. The additional bank of registers can be activated for extremely fast context switching. A new task, such as an interrupt service routine, can be executed without transferring current states to storage. The selection of the primary or alternate bank of registers is controlled by bit 0 in the processor mode status register. If this bit is 0, the primary bank is selected; if it is 1, the secondary bank is selected.

The shifting of the input is determined by a control code (C) and a HI/LO reference signal. The control code is an 8-bit signed value that indicates the direction and number of places the input is to be shifted. Positive codes indicate a left shift (upshift) and negative codes indicate a right shift (downshift). The control code can come from three sources: the content of the shifter exponent register, the negated content of the SE register, or an immediate value from the instruction.

The HI/LO signal determines the reference point for the shifting. In the HI state, all shifts are referenced to SR1 (the upper half of the output field); and in the LO state, all shifts are referenced to SR0 (the lower half). The HI/LO reference feature is useful when shifting 32-bit values since it allows both halves of the number to be shifted with the same control code. HI/LO reference signal is selectable each time the shifter is used.

The shifter fills any bits to the right of the input value in the output field with zeros, and bits to the left are filled with the extension bit (X). The extension bit can be fed by three possible sources depending on the instruction being performed: the MSB of the input, the AC bit from the arithmetic status register, or a zero.

The OR/PASS logic allows the shifted sections of a multiprecision number to be combined into a single quantity. When PASS is selected, the shifter array output is passed through and loaded into the shifter result register unmodified.

When OR is selected, the shifter array is bitwise ORed with the current contents of the SR register before being loaded there.

The exponent detector derives an exponent for the shifter input value. The exponent detector operates in one of three ways, which determine how the input value is interpreted. In the HI state, the input is interpreted as a single precision number or the upper half of a double precision number. The exponent detector determines the number of leading sign bits and produces a code that indicates how many places the input must be upshifted to eliminate all but one of the sign bits. The code is negative so that it can become the effective exponent for the mantissa formed by removing the redundant sign bits.

In the HI-extend state (HIX), the input is interpreted as the result of an add or subtract performed in the ALU section, which may have overflowed.

Therefore, the exponent detector takes the arithmetic overflow (AV) status into consideration. If AV is set, then a + 1 exponent becomes output to indicate an extra bit is needed in the normalized mantissa (the ALU carry bit); if AV is not set, then HI-extend functions exactly like the HI state. When performing a derive exponent function in HI or HI-extend modes, the exponent detector also sends out a shifter sign (SS) bit, which is loaded into the arithmetic status register. The sign bit is the same as the MSB of the shifter input except when AV status is set; when AV status is set in the HI-extend state, the MSB is inverted to restore the sign bit of the overflow value. In the LO state, the input is interpreted as the lower half of a double precision number. In the LO state, the exponent detector interprets the SS bit in the arithmetic status register as the sign bit of the number.

The SE register is loaded with the output of the exponent detector only if SE contains P15. This occurs only when the upper halfu which must be processed firstmcontains all sign bits. The exponent detector output also is offset by P16 to indicate that the input actually is the lower half of a 32-bit value.

The exponent compare logic is used to find the largest exponent value in an array of shifter input values. The exponent compare logic in conjunction with the exponent detector derives a block exponent. The comparator compares the exponent value derived by the exponent detector with the value stored in the shifter block exponent register and updates the SB register only when the derived exponent value is larger than the value in the SB register.

Shifters in different DSPs have different capabilities and architecture. For example, the TMS320C25 scaling shifter shifts to the left from none to 16 bits.

Two other shifters can shift data coming from the multiplier left 1 bit or 4 bits or can shift data coming from the accumulator left from none to 7 bits. These two shifters add the advantage of being able to scale data during the data move instead of requiring an additional shifter operation.

6.4 Loop Mechanisms

DSP algorithms frequently involve the repetitive execution of a small number of instructions, so-called inner loops or kernels. FIR and IIR filters, FFTs, matrix multiplication, and a host of other application kernels are performed by repeatedly executing the same instruction or sequence of instructions. DSPs have evolved to include features to efficiently handle this sort of repeated execution.

To understand the evolution, we look at the problems associated with traditional approaches to related instruction execution. First, a natural approach to looping uses a branch instruction to jump back to the start of the loop.

Second, because most loops execute a fixed number of times, the processor must use a register to maintain the loop index; that is, the count of the number of times the processor has been through the loop. The processor's data path must be used to increment or decrement the index and test to see if the loop condition has been met. If not, a conditional branch brings the processor back to the top of the loop. All of these steps add overhead to the loop and use precious registers.

DSPs have evolved to avoid these problems via hardware looping, also known as zero-overhead looping. Hardware loops are special hardware control constructs that repeat between hardware loops and software loops so that hardware loops lose no time incrementing or decrementing counters, checking to see if the loop is finished, or branching back to the top of the loop. This can result in considerable savings. To explain how a loop mechanism improves the efficiency, we once again use the ADSP-2101 as an example (see FIG. 17). The ADSP-2100A program sequencer supports zero overhead DO UNTIL loops. Using the count stack, loop stack, and loop comparator, the processor can determine whether a loop should terminate and the address of the next instruction (either the top of the loop or the instruction after the loop) with no overhead cycle.

A DO UNTIL loop may be as large as program memory size permits. A loop may terminate when a 16-bit counter expires or when any other arithmetic condition occurs. The following example shows a three-instruction loop that is to be repeated 100 times:

CNTR = 100

Do Label UNTIL CE First instruction of loop Second instruction of loop Label- Last instruction of loop First instruction outside loop

The first instruction loads the counter with 100. The DO UNTIL instruction contains the address of the last instruction in the loop (in this case the address represented by the identifier, Label) and the termination condition (in this case the count expiring, CE). The execution of the DO UNTIL instruction causes the address of the first instruction of the loop to be pushed on the program counter stack and the address of the last instruction of the loop to be pushed on the loop stack (see FIG. 17). As instruction addresses are sent to the program memory address bus and the instruction is fetched, the loop comparator checks to see if the instruction is the last instruction of the loop. If it is, the program sequencer checks the status and condition logic to see if the termination condition is satisfied. The program sequencer then either takes the address from the program counter stack (to go back to the top of the loop) or simply increments the program counter (to go to the first instruction outside the loop).

The looping mechanism of the ADSP-2100A is automatic and transparent to the user. As long as the DO UNTIL instruction is specified, all stack and counter maintenance and program flow is handled by the sequencer logic with no overhead. This means that, in one cycle, the last instruction of the loop is being executed and, in the very next cycle, the first instruction of the loop is executed or the first instruction outside the loop is executed, depending on whether the loop terminated or not. For further details of program sequencer and loop mechanisms of the ADSP-2100A, see Ingle and Proakis (1991) and Fine.


FIG. 17 The ADSP-2100A program sequencer architecture. (Analog Devices Inc.)

7. Instruction Set

Generally, a DSP instruction set is tailored to the computation-intensive algorithms common to DSP applications. This is possible because the instruction set allows data movement between various computational units with minimum overhead. For example, sustained single-cycle multiplication/accumulation operations are possible.

Again, we use the ADSP-2101 as an example. The instruction set provides full control of the ADSP-2101's three computation units: the ALU, MAC, and shifter. Arithmetic instructions can process single-precision 16-bit operands directly with provisions for multiprecision operations. The ADSP-2101 assembly language uses an algebraic syntax for arithmetic operations and data moves.

The sources and destinations of computations and data moves are written explicitly, eliminating cryptic assembler mnemonics. There is no performance penalty for this; each program statement assembles into one 24-bit instruction, which executes in one cycle. There are no multicycle instructions in the ADSP- 2101 instruction set. Some 50 registers surrounding the computational units are dual purpose, available for general purpose on-chip storage when not used in computation. This saves many memory access cycles and provides excellent freedom in coding. The control instructions provide conditional execution of most calculations and, in addition to the usual JUMP and CALL, support a DO UNTIL looping instruction. Return from Interrupt (RTI) and the Return from Subroutine (RTS) also are provided. These services are made compact and speedy by the single-cycle content save. The contents of the primary register set are held constant while the alternate set is enabled for subroutine and interrupt services.

This eliminates the cluster of PUSHes and POPs of stacks common in general purpose microprocessors.

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TABLE 1 Notation Used in the Instruction Set of the ADSP-21xx Family. (Analog Devices, Inc.)

Symbol | Meaning

a--b DM(addr)

PM(addr)

[option]

]option al CAPITAL LETTERS Lower-case letters

< data >

< addr > Add, subtract Multiply Transfer into a the contents of b Separates multifunction instruction The contents of data-memory at location "addr" The contents of program memory at location "addr"

Anything within square brackets is an optional part of the instruction statement

List of parameters enclosed by parallel vertical lines require the choice of one parameter from among the available list

Capital letters denote reserved words.

These are instruction words, register names, and operand selections

Parameters are shown in small letters and denote an operand in the instruction for which there are numerous choices

These angle brackets denote an immediate data value

These angle brackets denote an immediate value of an address to be coded in the instruction End of instruction

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The ADSP-2101 also provides an IDLE instruction for idling the processor untilan interrupt occurs. IDLE puts the processor into a low-power state while waiting for interrupts. Two addressing modes are supported for memory fetches.

Direct addressing uses immediate values; indirect addressing uses the two data address generators.

The 24-bit instruction word allows a high degree of parallelism in performing operations. The instruction set allows for a single-cycle execution of any of the following combinations:

• Any ALU, MAC, or shifter operation (may be conditional).

• Any register-to-register move.

• Any data memory read or write.

• A computation with any data register/data register move.

• A computation with any memory read or write.

• A computation with a read from two memories.

The instruction set provides moves from any register to any other register or from most registers to and from either memory. For combining operations, almost any ALU, MAC, or shifter operation may be combined with any register-to-register moves or with a register move to or from either internal or external memory.

There are five basic categories of instruction: computational instructions, data move instructions, multifunction instructions, program flow control instructions, and miscellaneous instructions, all of which are described in the next several sections, with tables summarizing the syntax of each instruction category. The notation used in an instruction is shown in Table 1.

As it is beyond the scope of a section of this kind to explain the whole group of instructions, the computation instructions of the ADSP-2101 are described in a summary form. A more-detailed version instruction set can be found in Ingle and Proakis (1991) and the ADSP literature.

7.1 Computation Instructions: A Summary of the ADSP-21xx Family

The computation group executes all ALU, MAC, and shifter instructions.

There are two functional classes" standard instructions, which include the bulk of the computation operations, can be executed conditionally (IF condition ...), test the ALU status register, and may be combined with a data transfer in single-cycle multifunction instructions; and special instructions, which form a small subset and must be executed individually. Table 2 indicates permissible conditions for computation instructions, and Table 3 describes the computational input/output registers.


TABLE 2 Permissible Conditions for Computation Instructions of ADSP-2101. [Analog Devices, Inc.]

TABLE 3 Computational Input/Output Registers. [Analog Devices, Inc.] (coming soon)

7.1.1 MAC Functions

Standard MAC instructions include multiply, multiply/accumulate, multiply/ subtract, transfer AR conditionally, and clear. As an example, consider a MAC instruction for multiply/accumulate in the form:

[IF Condition] MR = MR + xop * yop (SS) ;

MF SU US UU RND

If the options MR and UU are chosen; if xop and yop are the contents of MXO and MYO, respectively; and if MAC overflow condition is chosen, then a conditional instruction would read IF NOT MV MR = MR + MXO * MYO (UU) ; The conditional expression, IF NOT MV, tests the MAC overflow bit. If the condition is not true, an NOP is executed. The expression MR -- MR + MXO, MYO is the multiply/accumulate operation: The multiplier result register gets the value of itself plus the product of the X and Y input registers selected. The modifier selected in parentheses (UU) treats the operands as unsigned. Only one such modifier can be selected from the available set: (SS) means both are signed, (US) and (SU) mean that either the first or second operand is signed; (RND) means to round the (implicitly signed) result.

Accumulator saturation is the only MAC special function: IF MV SAT MR ; The instruction tests the MAC overflow bit (MV) and saturates the MR register (for only one cycle) if that bit is set.

7.1.2 ALU Group Functions

Standard ALU instructions include add, subtract, logic (AND, OR, NOT, exclusive-OR), pass, negate increment, decrement, clear, and absolute value.

The - function does two' s-complement subtraction while NOT obtains a one's- complement. The PASS function passes the listed operand but tests and stores status information for later sign/zero testing. As an example, consider an ALU addition instruction for add/add-with-carry in the form

[IF Condition] AR = xop + ypo ; AF + c

+ yop + c

Instructions are in similar form for subtraction and logical operations. If the options AR and + yop + C are chosen, and if xop and yop are the contents of AXO and AYO, respectively, the unconditional instruction would read AR = AXO + AYO + C; This algebraic expression means that the ALU result register gets the value of the ALU x-input and y-input registers plus the value of the carry-in bit. This shortens the code and speeds execution by eliminating many separate register-move instructions.

When an optional IF condition is included, and if ALU carry bit status is chosen, then the conditional instruction would read IF AC AR = AXO + AYO + C ; The conditional expression, IF AC, tests the ALU carry bit. If there is a carry from the previous instruction, this instruction executes; otherwise, an NOP occurs and execution continues with the next instruction.

Division is the only ALU special function. It is executed in two steps: DIVS computes the sign, then DIVQ computes the quotient. A full divide of a signed 16-bit divisor into a signed 32-bit quotient requires a DIVS followed by 15 DIVQs.

7.1.3 Shifter Group Functions

Shifter standard functions include arithmetic and logical shift as well as floating point and block floating point scaling operations, derive exponent, normalize, denormalize, and block exponent adjust. As an example, consider a shifter instruction for normalize: IF NOT CE SR = SR OR NORM SI (HI) ; The conditional expression, IF NOT CE, tests the "not counter expired" condition. If the condition is false, an NOP is executed. The destination of all shifting operations is the shifter result register. (The destination of the exponent detection instructions is SE or SB.) In this example, SI, the shifter input register, is the operand. The amount and direction of the shift are controlled by the signed value in the SE register in all shift operations except an immediate shift. Positive values cause left shifts; negative values cause right shifts.

The SR OR modifier (which is optional) logically ORs the result with the current contents of the SR register; this allows the user to construct a 32-bit value in SR from two 16-bit pieces. NORM is the operator and (HI) is the modifier that determines whether the shift is relative to the HI or LO (16-bit) half of SR. If SR OR is omitted, the result is passed directly into the SR. Shift-immediate is the only shifter special function. The number of places (exponents) to shift is specified in the instruction word.

7.2 Other Instructions

Other instructions in a DSP could be grouped as in Table 4. The details could depend on the DSP family and hence Table 4 should be considered only a guideline.

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TABLE 4 Instruction Set Groups (Using the ADSP 21xx Family as an Example)

Instruction | Type Purpose

Data move instructions

Multifunction instructions

Program flow control instructions

Miscellaneous instruction

Move data to and from data registers and external memory

Exploit the inherent parallelism of a DSP by combinations of data moves and memory writes/reads in a single cycle

Directs the program sequence. In normal order, the sequence automatically fetches the next contiguous instruction for exertion. This flow can be altered by these instructions

Such as NOP (no operation), PUSH/POP, and the like

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8. Development Systems

Although a development system is needed only initially (when the application is being designed) and not in the final product, a designer most likely will be working with development tools. Therefore, understanding the capabilities of these tools is as essential as understanding the architecture of the DSP itself.

The development process begins with the task of defining the target system hardware environment. The system builder is used to define the hardware environment. The system specification file includes the target hardware information.

The system builder reads this file and creates an architecture description file that passes information about the target hardware to the linker, simulator, and emulator.

Code generation begins by creating assembly source code modules. An assembly module is a unit of source code, such as a calling program, subroutine, data buffer declaration section, or any combination. Each assembly code module is assembled separately by the assembler. Several modules then are linked to form an executable program.

The linker needs the target hardware information located in the architecture description file to determine placement of the code and data fragments. In the assembly modules, we have the option of specifying each code or data fragment as completely relocatable, relocatable within a defined memory segment, or placed at an absolute address. Absolute code or data modules are placed at the specified base address, provided the specified memory area has the correct attributes. Relocatable objects are placed in memory by the linker.

Using the architecture description file and the assembler output files, the linker determines the placement of relocatable code and data segments (including circular buffers) and places all segments in memory locations with the correct attributes (CODE or DATA, RAM or ROM). The linker generates an executable image file, which may be loaded into the simulator and emulator for debugging.

The simulator provides windows that display different aspects of the hardware environment. To replicate the target hardware environment, the simulator configures its memory according to the system builder output and simulates I/O ports according to user-entered simulator commands. This simulation provides the capability to debug the system and analyze performance before committing to a hardware prototype.

After debugging with the simulator, the emulator is used in the prototype target system to debug hardware, timing, and real-time software problems. It provides overlay memory to replace target system off-chip memory, including boot memory, if desired.

The PROM splitter translates the executable memory image file (linker output) into a file compatible with a PROM burner. Once the ADSP-2101 code is burned into PROM and an ADSP-2101 is plugged into the target board, the prototype is ready to run.


FIG. 18 ADSP-2101 system development: (a) Development flow, (b) System builder I/O. (Analog Devices, Inc.)

FIG. 18(a) shows a flowchart of the ADSP-2101 development cycle.

FIG. 18(b) shows the system builder I/O. All the steps in the preceding development process except emulation are carried out by the software development system, while the hardware development consists of the emulator and the prototype target system.

9. Interface Between DSPs and Data Converters

Advances in semiconductor technology have given DSPs fast processing capabilities and data converter ICs have the conversion speeds to match the faster processing speeds. This section considers the hardware aspects of practical design.

9.1 Interface Between ADCs and DSPs

Precision sampling analog/digital converters generally have either parallel data output or a single serial output data link. We consider these separately.

9.1.1 Parallel Interfaces with ADCs

Many parallel output sampling ADCs offer three-state output that can be enabled or disabled using an output enable pin on the IC. While it may be tempting to connect the three-state output directly to a back plane data bus, severe performance-degrading noise problems will result. All ADCs have a small amount of internal stray capacitance between the digital output and the analog input (typically 0.1-0.5 uF). Every attempt is made during the design and layout of the ADC to keep this capacitance to a minimum. However, if there is excessive overshoot and tinging and possibly other high-frequency noise on the digital output lines (as would probably be the case if the digital output were connected directly to a back plane bus), this digital noise will couple back into the analog input through the stray capacitance. The effect of this noise would be to decrease the overall ADC SNR and ENOB. Any code-dependent noise also will tend to increase the ADC harmonic distortion.

The best approach to eliminating this potential problem is to provide an intermediate three-state output buffer latch located close to the ADC data output.

This latch isolates the noisy signals on the data bus from the ADC data outputs, minimizing any coupling back into the ADC analog input.

The ADC data sheet should be consulted regarding exactly how the ADC data should be clocked into the buffer latch. Usually, a signal called conversion complete or busy from the ADC is provided for this purpose.

It also is a good idea not to access the data in the intermediate latch during the actual conversion time of the ADC. This practice will further reduce the possibility of corrupting the ADC analog input with noise. The manufacturer's data sheet timing information should indicate the most desirable time to access the output data.

FIG. 19 shows a simplified parallel interface between the AD676-16 bit, 100 kSPS ADC (or the AD7884) and the ADSP-2101 microcomputer. (Note that the actual device pins shown have been relabeled to simplify the following general discussion. In a real-time DSP application (such as in digital filtering), the processor must complete its series of instructions within the ADC sampling interval. Note that the entire cycle is initiated by the sampling clock edge from the sampling clock generator. Even though some DSP chips offer the capability to generate lower-frequency clocks from the DSP master clock, the use of these signals as precision sampling clock sources is not recommended due to the probability of timing jitter. It is preferable to generate the ADC sampling clock from a well-designed low noise crystal oscillator circuit as has been previously described.

The sampling clock edge initiates the ADC conversion cycle. After the conversion is completed, the ADC conversion complete line is asserted, which in turn interrupts the DSP. The DSP places the address of the ADC that generated the interrupt on the data memory address bus and asserts the data memory select line. The read line of the DSP then is asserted. This enables the external three-state ADC buffer register outputs and places the ADC data on the data bus. The trailing edge of the read pulse latches the ADC data on the data bus into the DSP internal registers. At this time, the DSP is free to address other peripherals that may share the common data bus.

Because of the high-speed internal DSP clock (50 MHz for the ADSP- 2101), the width of the read pulse may be too narrow to access properly the data in the buffer latch. If this is the case, adding the appropriate number of programmable software wait states in the DSP will both increase the width of the read pulse and cause the data memory select and the data memory address lines to remain asserted for a correspondingly longer period of time. In the case of the ADSP-2101, one wait state is one instruction cycle, or 80 ns.


FIG. 19 Generalized DSP-to-ADC parallel interface. (Analog Devices Inc.)

9.1.2 Interface Between Serial Output ADCs

ADCs that have a serial output (such as the AD677, AD776, and AD1879) have interfaces to the serial port of many DSP chips, as shown in FIG. 20.


FIG. 20 Generalized serial DSP-to-ADC interface. (Analog Devices Inc.)

The sampling clock is generated from the low-noise oscillator. The ADC output data is presented on the serial data line one bit at a time. The serial clock signal from the ADC is used to latch the individual bits into the serial input shift register of the DSP serial port. After all the serial data are transferred into the serial input register, the serial port logic generates the required processor interrupt signal. The advantages of using serial output ADCs are a reduction in the number of interface connections as well as reduced noise because fewer noisy digital program counter tracks are close to the converter. In addition, SAR and E-A ADCs are inherently serial-output devices. The number of peripheral serial devices permitted is limited by the number of serial ports available on the DSP chip.

9.2 Interfaces with DACs

9.2.1 Parallel Input DACs

Most of the principles previously discussed regarding interfaces with ADCs also apply to interfaces with DACs. A generalized block diagram of a parallel input DAC is shown in FIG. 21(a). Most high-performance DACs have an internal parallel DAC latch that drives the actual switches. This latch deskews the data to minimize the output glitch. Some DACs designed for real-time sampling data DSP applications have an additional input latch so that the input data can be loaded asynchronously to the DAC latch strobe. Some DACs have an internal reference voltage that can be either used or bypassed with a better external reference. Other DACs require an external reference.




FIG. 21 Interface between DSPs and parallel DACs: (a) Parallel input DAC, (b) DSP and parallel DAC input.

The output of a DAC may be a current or a voltage. Fast-video DACs generally are designed to supply sufficient output current to develop the required signal levels across resistive loads (generally 150 f2, corresponding to a 75 g2 source and load-terminated cable). Other DACs are designed to drive a current into a virtual ground and require a current-to-voltage converter (which may be internal or external). Some high-impedance voltage-output DACs require an external buffer to drive reasonable values of load impedance.

A generalized parallel DSP-to-DAC interface is shown in FIG. 21(b). The operation is similar to that of the parallel DSP-to-ADC interface described earlier. In most DSP applications, the DAC is operated continuously from a stable sampling clock generator external to the DSP. The DAC requires double-buffering because of the asynchronous interface to the DSP. The sequence of events as follows. Asserting the sampling clock generator line clocks the word contained in the DAC input latch into the DAC latch (the latch that drives the DAC switches). This causes the DAC output to change to the new value. The sampling clock edge also interrupts the DSP, which then addresses the DAC, enables the DAC chip select, and writes the next data into the DAC input latch using the memory write and data bus lines. The DAC now is ready to accept the next sampling clock edge.


FIG. 22 Interface between DSPs and serial DACs" (a) Serial input DAC, (b) DSP and parallel DAC input.

9.2.2 Serial Input DACs

A block diagram of a typical serial input DAC is shown in FIG. 22(a). The digital input circuitry consists of a serial-to-parallel converter driven by a serial data line and a serial clock. After the serial data is loaded, the DAC latch strobe clocks the parallel DAC latch and updates the DAC switches with a new word. Interface between DSPs and serial DACs is quite easy using the DSP serial port ( FIG. 22(b)). The serial data transfer process is initiated by the assertion of the sampling clock generator line. This updates the DAC latch and causes the serial port of the DSP to transmit the next word to the DAC using the serial clock and the serial data line.

10. Practical Components and Recent Developments

During 1997 and 1998, incredible developments took place in the DSP components world. Vendors were focusing on several key aspects of the DSP architecture. The most obvious architectural improvements were in the increased "parallelism": the number of operations the DSP can perform in an instruction cycle. An extreme example of parallelism is Texas Instruments' C6x very-long-instruction-word (VLIW) DSP with eight parallel functional units. Although Analog Devices' super Harvard architecture (SHARC) could perform as many as seven operations per cycle, the company and other vendors were working feverishly to develop their own VLIW-ized DSPs. In contrast to superscalar architectures, VLIW simplifies a DSP's control logic by providing independent control for each processing unit. During 1997 the following important developments were achieved (Levy, 1997):

• While announcing the first general purpose VLIW DSP, Texas Instruments also announced the end of the road for the C8x DSP family. The company emphasized the importance of the compilers for DSPs with the purchase of DSP-compiler company Tartan.

• Analog Devices broke the $100 price barrier with its SHARC floating-point architecture.

• Lucent Technologies discontinued new designs incorporating its 32-bit, floating-point DSP. The company also focused its energy on application-specific rather than general purpose DSPs. The application-specific products target modems and other communication devices.

• Motorola's DSP Division became the Wireless Signal Processing Division, although the company still supports many general purpose DSP and audio applications.

Among the hottest architectural innovations during 1998 was the move to dual multiply/accumulate units. The architecture of these MACs allows performing twice the digital/signal processing as before. TI kicked off this evolution with its VLIW-based C6x. Meanwhile, engineers designing with DSPs need a simple method to compare processor performance. Unfortunately, as types of processor architecture diversify, traditional metrics such as MIPS and MOPS have become less relevant. Alternatively, Berkeley Design Technology (BDTI, www.bdit.com) has become well known in the DSP industry for providing DSP benchmarks. Instead of using full-application benchmarks, BDTI has adopted a benchmark methodology based on DSP-algorithm kernels, such as FFTs and FIR filters. B DTI implements its suite of 11 kernel-based benchmarks on a variety of processors. You can find the results of these benchmarks in the company's Buyer's Guide to DSP Processors at Berkeley's web site.

To see the developments over the past ten years, compare Cushman (1987) with Levy (1997, 1998b).

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